Equipmenthttp://exaviz.simlab.ibpc.fr/index.php/exaaboutmenu/equipment2016-01-21T14:01:56+00:00Joomla! - Open Source Content ManagementLBT to build a display wall within the CACSICE Equipex2012-02-12T02:23:39+00:002012-02-12T02:23:39+00:00http://exaviz.simlab.ibpc.fr/index.php/exaaboutmenu/equipment/31-lbt-to-build-a-display-wall-within-the-cacsice-equipexMarc Baadenbaaden@smplinux.de<div class="feed-description"><p><img src="images/banners/cacsice.png" border="0" height="240" align="right" style="float: right; border: 0;" /></p>
<p>LBT is a partner in the <a href="http://media.enseignementsup-recherche.gouv.fr/file/Fiches_equipex_vague_2/01/7/CACSICE_203017.pdf" target="_blank">CACSICE Equipex program</a>. It will setup a state-of-art high-resolution large display wall at IBPC. This equipment will allow many groups of the Paris region to access ExaViz developments in a privileged environment.</p>
<p>The precise technical specifications of the display wall are currently being finalized. The anticipated size of the display wall is 3,5 m large x 2,3 m high with a 123 megapixel resolution (12 800 x 9 600 pixels).</p>
<p>We will investigate the possibility of 3D stereo.</p></div><div class="feed-description"><p><img src="images/banners/cacsice.png" border="0" height="240" align="right" style="float: right; border: 0;" /></p>
<p>LBT is a partner in the <a href="http://media.enseignementsup-recherche.gouv.fr/file/Fiches_equipex_vague_2/01/7/CACSICE_203017.pdf" target="_blank">CACSICE Equipex program</a>. It will setup a state-of-art high-resolution large display wall at IBPC. This equipment will allow many groups of the Paris region to access ExaViz developments in a privileged environment.</p>
<p>The precise technical specifications of the display wall are currently being finalized. The anticipated size of the display wall is 3,5 m large x 2,3 m high with a 123 megapixel resolution (12 800 x 9 600 pixels).</p>
<p>We will investigate the possibility of 3D stereo.</p></div>Technical description of the EVE platform2012-02-12T02:16:32+00:002012-02-12T02:16:32+00:00http://exaviz.simlab.ibpc.fr/index.php/exaaboutmenu/equipment/30-technical-description-of-the-eve-platformMarc Baadenbaaden@smplinux.de<div class="feed-description"><p><span lang="EN-GB"><img src="images/icons/idea_b2b.gif" border="0" align="left" />The VENISE group has a new state-of-the-art Virtual Reality facility (named “EVE) in order to offer so-called “immersive” visualization for retroprojection on several</span><span lang="EN-GB"> screens and on the ground around the user. The platform was designed from the ground up to include the articulated third wall and all the extensions described above. The system uses multimodal input (movement and speech) to control the behaviour of an application, with multimodal output (visual, audio and haptic) to present information via several sensory-motor channels. Total immersion is obtained by providing a 3D stereoscopic display depending on the user’s position, a functionality known as adaptive stereoscopy. The originality of the EVE facility is that the present system can support up to two users, each with their own stereoscopic point of view, an ideal context for co-localised collaboration between two users.</span></p>
<p><span style="font-size: 11.0pt; mso-bidi-font-size: 12.0pt; font-family: "Palatino Linotype"; mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-ansi-language: EN-GB; mso-fareast-language: AR-SA; mso-bidi-language: AR-SA;" lang="EN-GB"><img src="images/exaviz/eve.png" border="0" width="700" style="border: 0;" /></span></p>
<p><span lang="EN-GB">Figure: </span><span lang="EN-GB">EVE Virtual Reality Room Architecture (left) and 2 users exploring an automotive CAD model (right).</span></p></div><div class="feed-description"><p><span lang="EN-GB"><img src="images/icons/idea_b2b.gif" border="0" align="left" />The VENISE group has a new state-of-the-art Virtual Reality facility (named “EVE) in order to offer so-called “immersive” visualization for retroprojection on several</span><span lang="EN-GB"> screens and on the ground around the user. The platform was designed from the ground up to include the articulated third wall and all the extensions described above. The system uses multimodal input (movement and speech) to control the behaviour of an application, with multimodal output (visual, audio and haptic) to present information via several sensory-motor channels. Total immersion is obtained by providing a 3D stereoscopic display depending on the user’s position, a functionality known as adaptive stereoscopy. The originality of the EVE facility is that the present system can support up to two users, each with their own stereoscopic point of view, an ideal context for co-localised collaboration between two users.</span></p>
<p><span style="font-size: 11.0pt; mso-bidi-font-size: 12.0pt; font-family: "Palatino Linotype"; mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-ansi-language: EN-GB; mso-fareast-language: AR-SA; mso-bidi-language: AR-SA;" lang="EN-GB"><img src="images/exaviz/eve.png" border="0" width="700" style="border: 0;" /></span></p>
<p><span lang="EN-GB">Figure: </span><span lang="EN-GB">EVE Virtual Reality Room Architecture (left) and 2 users exploring an automotive CAD model (right).</span></p></div>